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HomeLibraryRace, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins
Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins
ISBN-13: 9780323296496
Trade Paperback
114 Pages

Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins

by Gray, Kishonna L.

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Product Details

ISBN-139780323296496
ISBN-100323296491
PublisherRoutledge
Published03-2014
Edition1st
LanguageEnglish
FormatTrade Paperback
Pages114

About This Book

Race, Gender, and Deviance in Xbox Live provides a much-needed theoretical framework for examining deviant behavior and deviant bodies within one of the largest virtual gaming communities--Xbox Live. Previous research on video games has focused mostly on violence and examining violent behavior resulting from consuming this medium. This limited scope has skewed criminologists' understanding of video games and video game culture. Xbox Live has proven to be more than just a gaming platform for users. It has evolved into a multimedia entertainment outlet for more than 20 million users. This book examines the nature of social interactions within Xbox Live, which are often riddled with deviant behavior, including but not limited to racism and sexism. The text situates video games within a hegemonic framework deploying whiteness and masculinity as the norm. The experiences of the marginalized bodies are situated within the framework of deviance as they fail to conform to the hegemonic norm and become victims of racism, sexism, and other types of harassment.